Problem: Games teams that build timer and social deduction party experiences struggle to ship fast. Imposter AI - Timer Party Game has proven there is paying demand (~$20,808/mo MRR, payment-verified via revenuecat), but it serves a broad audience. Teams in a specific niche are underserved by its one-size-fits-all approach and slow onboarding. Named product: Imposter AI - Timer Party Game (games only), a SaaS wedge targeting B2B games teams. Solution: Rather than compete head-on, serve one specific segment of games teams with a tighter wedge and faster onboarding, shaving setup time and removing the friction that keeps smaller or specialized teams from adopting the incumbent. MVP: a focused tool that replicates the proven core loop of the incumbent for a single games-team use case, with onboarding that gets a team to a first working party game session quickly. Revenue: subscription SaaS, following the pattern of comparables like Talefy (~$21,456/mo MRR, Stripe-verified) and the incumbent itself (~$20,808/mo MRR, RevenueCat-verified), which show the category can clear roughly $20k/mo. Chessigma (~$6,819/mo MRR, Stripe-verified) shows a more modest but still real floor. GTM: reach games teams through the HN-adjacent developer and indie-games communities where this audience already discusses software and tooling. Growth loops: faster onboarding produces working demos teams can share, and shared party-game sessions expose new teams to the product, pulling them back into the signup funnel.